This little game is something I created for fun in the autumn of 1998. Considering it's limited size it was an awful lot of work - I think - and it is not, as I've written here before, going to grow into a CD version. Click here to enter FUTHARKbut Read this page first! You will be happier that way. Adjust contrast and lightness if necessary. The unlit rooms are quite dark, though not completely black. You can move around using the wooden buttons as shown above. Silver arrows
indicate possible movements. You can also move by clicking in certain areas in
the image, as shown below. Clicking in the image might also reveal closer
looks of certain interesting items, like the logfire.
Additional uses of objects will be revealed either by additional links when they are examined or in some other way whenever appropriate (you might not know that the steel is used to make fire with, unless you bring it with you when you examine the fire). As you explore the hall, time passes - the amount of ambient light varies, lights go out etc. |
Additional keys:
Wait for about ten minutes | |
Sleep for about six hours | |
Help shows this screen |
Just remember that the runes are W, S and H, respectively.
The hall in Futhark is roughly modeled after Stöng, a real viking-age farm on southern Iceland. It's most famous tenant was the farmer and warrior Gaukur Trandilsson, who is briefly mentioned in Njál's Saga. Gaukur Trandil's son was Asgrim's foster-brother, who is said to have been the fairest man of his day, and best skilled in all things; but matters went ill with them, for Asgrim slew Gaukur. In 1104, the nearby volcano Hekla had a massive eruption. Stöng and many other settlements in the Þjórsárdalur valley were buried, and comparably well preserved, in ash. In 1939 the site was excavated, and in 1974 an accurate replica, called Þjóðveldisbær (Commonwealth farm), was built not far from the original farm. |
Idea, design, graphics & CGI
© Hexmaster 1998
e-mail: futhark@hexmaster.com